Wyoming Soccer

Wyoming Soccer eCup | Summer 2020

Wyoming Soccer eCup | Summer 2020

Online Tournament

Season: Coed | Xbox One | Platform: XBOX

Playoffs Start
Jul 20
6:30pm MDT

Start Date
Jun 1
6:30pm MDT

Players
14

Reg Type
MEMBERS

Registration Fee
Free
per season
Game Titles
  • FIFA 20

League Rules Overview

As a player, you are responsible for knowing all official rules of the game. By participating in the league, you are agreeing that you are aware of all rules associated with the league and the sport, and agree to abide by them at all times.

Teams must read through and agree to all of the rules in order to be eligible to participate. 


General Rules: 

ELIGIBLE COUNTRIES
● United States of America 
● Canada 

TEAM REQUIREMENTS (Names, Logos, and Players)

Team names, logos, and player names must meet the following standards.
● Teams must submit their playing roster by the defined cut-off date. Emergency subs are not allowed. 
● Players are only allowed to represent one US Youth Soccer club team at any given time.

BROADCASTING 

Teams are allowed and encouraged to stream from their own perspective (if applicable), as long as they adhere to the following mandatory guidelines. 
●  We recommend setting a stream delay to prevent any possible cheating.

PUNCTUALITY AND RESCHEDULING

Punctuality is very important, especially in this series. Teams are responsible for attending all matches during the start time indicated. Please read through the following guidelines: 
● Teams will be provided with a complete calendar prior to the start of the season. This calendar will outline all dates and times in which your team’s presence will be expected. 
● If you or your opponent are not in the lobby at the predefined start time without any heads up communication, the match will be counted as a forfeit for the individual that is not present. 
Rescheduling is not preferred, but allowed between teams as long as their games are completed before the following weeks schedule games. Teams need to make sure they are keeping in communication with their coach regarding the rescheduled date and time. 

COMMUNICATION 
Communication is key. Please read through and acknowledge the following standards: 
If you have any questions or concerns, please reach out to the League Administration staff via Discord or email. This is the fastest way to communicate with us. You can find our discord information from your coach.  

 

TECHNICAL ISSUES  
The League Administration is not responsible for technical issues involving hardware, software, or network connectivity. 
● Teams and Players are responsible for maintaining proper equipment and network needs. 
     â— We will not be restarting matches due to technical difficulties or disconnections. If you do get disconnected, you are allowed to reconnect to the game. 
● If serious issues occur that affect the server as a whole or a vast majority of the players, the League Administration will take action to ensure that the match is replayed.

 

LEAGUE FEE

Players must pay their league registration fee.
League registration fee includes:
League fee 
A league fee is the amount of money paid to play in the league. 

 

EQUIPMENT

Players may not use a Turbo controller, a Button Macro controller or any controller that would alter the movement/actions of the character in a way that would be abnormal. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. The team using the ineligible equipment will forfeit that game of the match it was used on. If League Administration suspects a player is using illegal equipment, at administration's discretion the game is subject to being replayed and the suspected player will be required to record their activity to ensure fair play.

Scuf controllers and other similar controller brands are allowed for use. 

HACKS, CHEATING, MODS

Use of any mod, hack, cheat in game will result in immediate forfeiture and ban from the US Youth Soccer league(s). The ban duration will be subject to the League Administrators discretion on a case by case basis. 

PLAYER SUSPENSION

Players that are suspected of violating the rules and regulations will be subject to a suspension of play at the League Administrations discretion if valid proof is available. Players may receive warnings from the League Administration. Multiple warnings will result in a suspension of play. 

Teams/players may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction and may result in an immediate suspension of play. 

PLAYOFFS

Depending on league format, the top eligible players from the overall groups will play an elimination bracket. The bracket could vary from single to double elimination. 

OFFICIAL LEAGUE RULES

OVERVIEW

This event will be an online FIFA League on PS4 and Xbox One, where players can sign up to compete. Players or Parents of players will need to sign up and enter the information requested by the League Administration. 

PLAYER ELIGIBILITY

Players must be members of the US Youth Soccer Association. Additional restrictions may be placed by the League Administration and can be found in the rules outlined by League Administration.

REGISTRATION DEADLINE AND ACCEPTANCE OF OFFICIAL RULES

Registration schedule can be found on the official league page. Players that attempt to register after the deadline or after registration has been closed by the league administrator will be unable to participate unless otherwise stated.

All registered players agree to all rules as written.


COMPETITION STRUCTURE 


Weekly Group Stage / Regular Season

All players will be scheduled to play at least one time a week during the duration of the league season. The results of each Group Stage match will be reported through the GYO league management platform and standings will be tabulated at the end of each reporting period. At the end of the Regular Season, a designated number of the top performing players will be advanced to the Playoffs round.

Playoffs

At the end of the regular season, the league administrator will determine teams seeding for the final Playoffs round. Players will compete in a single elimination bracket representing the Playoffs for the league. At the conclusion of the Playoffs, the overall winners for the league will be determined.

Group Stage

Group stage format will be determined by the total number of player registrations. 

Promotion/Relegation 

Players will move on week to week playing opponents based on their win loss record. 


LEAGUE FORMATTING

The following outlines several ways the GDS leagues will be offered as competition depending on the annual schedule GDS outputs. 

Individual Scoring

1v1 Individual Play
Top score wins, head to head scoring
Individuals have ongoing accumulative record

Team-based Scoring

Teams will consist of a number of players rostered to the team. Prior to each week’s game, the team will declare a game-week roster All players will play a game, and the scores of each player will contribute to the player’s individual aggregate performance record; however, only those players and their scores who are listed  on the game-week roster for any given week will be used for the aggregate team score i.e., a team has 15 players on their roster - the maximum number of players allowed on the game-week roster is 11.  All 15 will play a match but only those 11 who are on the game-week roster will contribute to the team score for that week.  

NOTE - It is anticipated that team rosters and game-week rosters will mirror those on grass per age group.
 
Team vs Team Scoring 

Clubs submit a minimum game-week roster of individual players from the team roster
No 1 seed of team A matched against No 1 seed of team B; match No 2 seeds etc., etc.
Each individual match results contribute to the player’s performance record and the teams aggregate score  

Team with most total Team Points wins the Game (Similar to High School Wrestling)
 
Club vs Club Scoring

In this format, each club would bring a team in each age group.  Each team's individual scores would aggregate all the club’s teams scores which would be used to compare to the competing club’s aggregate score. Club with the highest aggregate score wins.
 
 
Regionals, Nationals & Large Events

Individuals promote into regionals and subsequently nationals based on individual performance 


Tournaments 

In addition to leagues, GDS will provide tournaments at different times during the year that may feed into a league or may function completely separately. These tournaments will be run for different skill levels i.e. State Cup, Presidents Cup, Challenge Cup etc.

ENFORCEMENT

By participating in the event the user agrees to follow all rules. The following represents a list of major rules violations that are not allowed under any circumstances:

The using any cheats, hacks or other third party applications in playing games; intentionally disconnecting from the Internet during any game; colluding with other players in playing games; taking advantage of known exploits in the game (it is the responsibility of players to understand and avoid all current illegal exploits); or selectively matching up against the same opponent repeatedly.

Abusive or disorderly behavior, including any use of harassing, negative, or profane language online, will not be tolerated and will also constitute grounds for immediate disqualification.

League Administration reserves the right to disqualify any Player at any time, at its sole discretion.

MATCH RULES AND LEAGUE FORMAT

The following details league structure, match rules, player conduct and gameplay settings for the Group Stage and Playoff.

CODE OF CONDUCT

The below Code of Conduct applies to all Competitors, unless otherwise specified. League Administration reserves the right to levy penalties or disqualify any Competitor in violation of this Code of Conduct, in its sole discretion.

PLAYER BEHAVIOR GENERALLY

Players must conduct themselves in a reasonable manner, maintaining an appropriate and respectful demeanor to spectators, league administrators, and to other Players. All Players are expected to adhere to these standards of sportsmanship, including when not participating in the event. Prohibited conduct includes, but is not limited to:

Interfering with or disrupting another player’s participation in the Competition;
Harassing, threatening, bullying, engaging in hate speech, repeatedly sending unwanted messages, or making personal attacks or statements about race, gender, sexual orientation, religion, heritage, etc. Publishing, posting, uploading or distributing content, or organizing/participating in any activity, group or guild that League Administration (acting reasonably and objectively) determines is inappropriate, abusive, hateful, harassing, profane, defamatory, threatening, hateful, obscene, sexually explicit, infringing, privacy-invasive, vulgar, offensive, indecent or unlawful; Using exploits, cheats, undocumented features, design errors or bugs in the Cling, buying, trading or otherwise transferring or offering to transfer an EA account, or any EA content associated with an EA account, including EA virtual currency and other entitlements, either within an EA service or on a third-party website.

Engaging in any other activity that significantly disturbs the peaceful, fair and respectful gaming environment of the Competition; and 
Promoting, encouraging or taking part in any prohibited activity described above.

COLLUSION POLICY

Collusion is defined as any agreement among two or more Players to disadvantage other Players in the Competition. Collusion between Players is strictly prohibited. Any Players determined by League Administration at any point in the League to be engaging in collusion will be removed from the Competition, and be forced to return any compensation and/or prizes received.

Examples of collusion include, but are not limited to:

Intentionally losing a match for any reason, either during Group Stage or at Playoffs on behalf of another Competitor.

Any form of match-fixing.
Soft play, defined as a Player not giving their best effort in order to allow an opponent to run up the score and gain a Goal Differential advantage.


Allowing an opponent to score more or less goals than they normally would through normal competitive play

FORFEITURE AND NO-SHOWS

Players are expected to be present for every matchup that is scheduled. Players that are consistently not showing up to matches or forfeiting games will be subject to receiving at minimum a warning and additional penalties upon League Administration’s review. 

PENALTIES

Violation of this Code of Conduct will, at League Administrator’s election, result in (a) penalty(ies) and/or (b) loss of winner status. All decisions and rulings of league administrators relating to the Competition are final and binding. League administrators reserve the right to penalize any Player in the Competition at any level, at any time for any reason. Penalties may include, in no particular order, any or all of the following:

Warning
Reprimand
Forfeiture of single match
Forfeiture of all matches
Loss of awards
Disqualification from the League
 

Rules for Coaches

These are guidelines and rules for the league that all coaches must acknowledge and follow. Please review all rules carefully.

Official Game Rules

The official rules for the game as dictated by the operator.

GROUP STAGE MATCH RULES

All Group Stage Play will use the retail version of FIFA 20 “Online Friendlies” game mode. Players will have to add each other as friends via their platform prior to playing. The settings of the game will be as follows: 

Half Length: 10 minutes

Controls: Any

Game Speed: Normal

Squad Type: 85 overall 

You may choose any team 

 

Additional guidelines that apply to all Matches:

Players should not harass, message or in any way attempt to distract or direct others to distract their opponents.

Players should not manipulate their internet connection to negatively affect their or their opponents connection or gameplay.

In game players should each have a light-colored jersey and a dark colored jersey and should choose the opposite of one another to avoid confusion. If Players can’t agree, the home player should choose a dark-colored jersey and the away player a light-colored jersey.

In the event of a disconnect, the game should be resumed with an implied score and the remaining time in the match played out.

Players will need to be available during scheduled play times to play their matches. The information will be made available on the League Administration website and via email to eligible Players.

League Administration will make an announcement to the league if there are exceptions with the ruleset or any settings added/altered. Players can find game and camera settings on the League Administrations page. Players may request that any rules, camera settings, or regulations be allowed.

GYO is a website platform that enabled the creation, promotion, and management of social groups, leagues, tournaments, and other gaming events (collectively “Products”).  All Products operated on GYO are operated by individuals and/or organizations (“Operator”) who dictate the final rules and operational guidelines. GYO and its parent companies are not liable for any damages caused by these third parties.  

To contact the individual or organization responsible for each Product, you may use the Contact link supplied on each Product listing.

Activity

Important Dates

New Player Registration
Jun 1 - Jun 9

Regular Season Dates
Jun 1 - Jun 29
Scheduled Day: Mon
(Other Seasons)

Playoffs
Jul 20

Contact
Contact League

Game Details

FIFA 20

XBOX

Roster Size
1

Team Format
1v1

Format Description

All Group Stage Play will use the retail version of FIFA 20 “Online Friendlies” game mode. Players will have to add each other as friends via their platform prior to playing. The settings of the game will be as follows: 

Half Length: 10 minutes

Controls: Any

Game Speed: Normal

Squad Type: 85 overall 

You may choose any team 

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Wyoming Soccer eCup | Summer 2020

Wyoming Soccer eCup | Summer 2020