Iowa Soccer Association

Featured Title
  • Rocket League
Event Date
Dec 15, 2021
6:00pm EST - 8:00pm EST
Event Creator
Winston- Salem, North Carolina  
Microphone Settings

Rocket League

Event Start
  • Wednesday, December 15, 2021
  • 6:00pm EST
Event End
  • Wednesday, December 15, 2021
  • 8:00pm EST
  • Rocket League
  • Online

Join Instructions

Must have crossplay enabled. Once in the GYO lobby, I will guide you through the steps to join us.

For tournaments or leagues with quick turnarounds, you will need to complete your match at the scheduled time. If your league or tournament has flex scheduling, you will be able to reschedule your match if you need to.

Check your rules for more information on how your event handles reschedule options. How to Reschedule a Match

Your event will have a specific forfeit policy which you should review in the Rules section. Generally, there is at least a 10 minute grace period so please wait prior to contacting support.

GYO is not an integrated system so you will not be playing your games directly from our site. Instead, use our site to establish communications with your opponent and then use the in-game invitation/game lobby features to get connected to start your game.

After you complete your match, the Winner of the match should return to the GYO Game Lobby in order to report your score. Do not forget to do this, as this is how we update the standings!

Instructions are here: How to Play Your Matches.

Yes, if you wish to do both then, upgrade to a premium account.

No, you will have to go into a center where staff will help you connect your ggLeap account and link it to GYO.

You can play as many hours as you want during the combine dates. As for how many hours should you play, it depends on you. Don’t overexert yourself, be sure to take breaks, hydrate, and eat. Just know that the more data we have, the better we can analyze you.

You are going to have good and bad days, we all do, but try to have at least 6 games you feel are good.

Taikai eSports - PairOfKings (2:1)


Lost Packets
Lag Spikes
Highest Ping

Avg. Ping

Lowest Ping

Jitter Summary

Lost Packets:
No Data:
Packets in:
Packets out:
In Octet:
Out Octet:

Event Rules

Supported Platforms

Xbox One
PlayStation 4
Nintendo Switch

Rocket League supports Crossplay, therefore Competitors from any compatible device may participate in the league so long as they are able to connect to and play against all opponent Competitors.

Default Game Settings

Home team will be the first Host. The Away team will have choice of which team is which color, which will not change for the duration of the match.

The game settings should be set to the following:

Game Mode: Soccar

Arena: DFH Stadium OR another arena agreed upon by both teams from the list below.

Team Size: 3v3

Bot Difficulty: No Bots

Team Settings

Team Names should be in accordance with the sides chosen by the Away team

Primary and accent colors should be set to Default

Mutator Settings

Preset Settings: Custom

Match Length: 5 minutes

Max Score: Unlimited

Overtime: Unlimited

Series Length: 5 games

Game Speed: Default

Ball Max Speed: Default

Ball Type: Default

Ball Physics: Default

Ball Size: Default

Ball Bounciness: Default

Boost Amount: Default

Rumble: None

Boost Strength: 1x

Gravity: Default

Demolish: Default

Respawn Time: 3 seconds

Region: As agreed upon by both teams

Joinable By: Name/Password (to be determined by hosting team)

In the event that incorrect settings loaded on the server, the match should be stopped and reset. Previously played games with incorrect format will not count towards the series.


Allowed Arenas

The following arenas are available for switching to during an official match:


Champions Field

Champions Field (Day)

DFH Stadium

DFH Stadium (Day)

DFH Stadium (Stormy)


Mannfield (Night)

Mannfield (Snowy)

Mannfield (Stormy)

Neo Tokyo

Salty Shores

Starbase ARC

Urban Central

Urban Central (Dawn)

Urban Central (Night)

Utopia Coliseum

Utopia Coliseum (Dusk)

Utopia Coliseum (Snowy)


Wasteland (Night)

Server Region

The following server regions are available for use in official matches:


In the event where teams are unable to agree on which server region to play the match, the server region will alternate between games starting with the home team’s server region choice.

Game Restrictions


Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive 3v3 queues are not permitted for use in official matches.

Leaving and Rejoining Teams

Competitors are not allowed to leave their team and then rejoin to put them on the other side of the arena and will be considered cheating.

Competitor Count

Both teams participating in a match must provide 3 Competitors at the beginning of the first game, and 2 for each consecutive game. During a game, if a team should lose 2 Competitors that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of Competitors for additional games in the series, then they will forfeit the remainder of the match.

Sign Up to Interact with Chat!

Only participants of this event may see and interact with chat. Join event to proceed.

Team 1

Happyroflcopter Happyroflcopter


Team Leader

Rank: Diamond I

Team 2

FireOrca22 FireOrca22


Team Leader

Rank: Diamond II

Team 3

CoenSlam CoenSlam





Rank: Gold III

Rocket League

Rocket League