Mid-Eastern Athletic

HU - Call of Duty v. NSU - Call of Duty

October 28, 2021 | 7:00pm EDT - Call of Duty: Cold War

3

HU - Call of Duty
Victory

Representing

Howard University
VS
0

NSU - Call of Duty

Representing

Norfolk State University
Event Start
  • Thursday, October 28, 2021
  • 7:00pm EDT
Event End
  • Thursday, October 28, 2021
  • 8:00pm EDT
Details
  • Call of Duty: Cold War
  • Online
League / Season
League_tournament

Join Instructions

Once you ready up, visit the Chat Lobby to communicate with your opponent in order to get connected via the in-game tools.

This system does not interact directly with most games, so you will need to use in-game tools to get started.

For tournaments or leagues with quick turnarounds, you will need to complete your match at the scheduled time. If your league or tournament has flex scheduling, you will be able to reschedule your match if you need to.

Check your rules for more information on how your event handles reschedule options. How to Reschedule a Match

Your event will have a specific forfeit policy which you should review in the Rules section. Generally, there is at least a 10 minute grace period so please wait prior to contacting support.

GYO is not an integrated system so you will not be playing your games directly from our site. Instead, use our site to establish communications with your opponent and then use the in-game invitation/game lobby features to get connected to start your game.

After you complete your match, the Winner of the match should return to the GYO Game Lobby in order to report your score. Do not forget to do this, as this is how we update the standings!

Instructions are here: How to Play Your Matches.

Yes, if you wish to do both then, upgrade to a premium account.

No, you will have to go into a center where staff will help you connect your ggLeap account and link it to GYO.

You can play as many hours as you want during the combine dates. As for how many hours should you play, it depends on you. Don’t overexert yourself, be sure to take breaks, hydrate, and eat. Just know that the more data we have, the better we can analyze you.

You are going to have good and bad days, we all do, but try to have at least 6 games you feel are good.

Taikai eSports - PairOfKings (2:1)
DETAILS
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SESSION DURATION
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EVENT DATE
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LAG SAVED(ms)
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LAG SAVED SUMMARY
Lost Packets
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Jitter
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Highest Ping

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Avg. Ping

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Lowest Ping

Jitter Summary
Min:
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Mean:
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Median:
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Max:
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Counters
Spikes:
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Lost Packets:
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No Data:
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Normal:
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Packets in:
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Packets out:
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In Octet:
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Out Octet:
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Match Rules

The following are the rules pertaining to the match/game formation and organization.

Game Title
Call of Duty: Cold War
Team Format

4v4

Game Platform

Round Format

Best of 5

Rescheduling

Active

Game Specific Rules

Restricted Items

Added Strafe Run Scorestreak restriction
Added CARV.2 Tactical Rifle restriction
Added Ballistic Knife Special restriction
Added AMP63 Pistol restriction

Map Picks and Ban Procedures

Step 1: Home Team Picks Game Mode. Each Game Mode must be chosen at least once before re-playing any game modes.
Step 2: Home Team bans 2 maps (or bans 1 map for Control game mode)
Step 3: Away Team Selects the Map
Step 4: Play the game. Winner of the game repeats the process as the Home Team.

Maps & Modes List

HardpointSearch & DestroyControl

Apocalypse
Checkmate
Garrison
Moscow
Raid

 

Standoff
Express
Miami
Moscow
Raid

 

Checkmate
Garrison
Raid

 

Specific Game Mode Settings

Hardpoint

Win Conditions
Time Limit: 1:30
Round Limit: Unlimited
Round Win Limit: 6 Rounds

Advanced
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Switch Sides: Every Round
Silent Plant: Enabled

Spawn
Number of Lives: 1 Life
Respawn Delay: Disabled
Force Respawn: Enabled
Wave Spawn Delay: Disabled
Suicide Penalty: Disabled
Team Killed Penalty: Disabled
Lives Per Team: Unlimited

 

Gameplay
Cinematic Intro: Enabled
Pre-Match Requirement: 0
Pre-Match Timer: 10 Seconds
Pre-Round Timer: 10 Seconds
Mini-map: Normal
Equipment Delay: 5 Seconds
Killcam: Show after player dies
Scorestreak Delay: 10 Sec
Score Multiplier: 1
Dynamic Map Elements: Disabled

Health and Damage
Health: 150
Friendly Fire: Enabled
Teamkill Kick Limit: Disabled
Headshots Only: Disabled
Hit Indicator: Enabled

Custom Classes
Lethal Equipment: Enabled
Tactical Equipment: Enabled
Field Upgrade: Enabled
Custom Classes: Enabled

Scorestreaks
Score Reset on Death:Enable
Scorestreak Death Penalty: 100%
Combat Bow: Default
RC-XD: Default
Spy Plane: Default
Counter Spy Plane: Default
Armor: Default
Sentry Turret: Default
Care Package: Default
Death Machine: Default
Air Patrol:Default
Napalm Strike: Default
Artillery: 1600
Cruise Missile: 2000
War Machine: Default
Attack Helicopter: Default
Strafe Run: Default
H.A.R.P.: Default
VTOL Escort: Default
Chopper Gunner: Default
Gunship: Default

 

Search and Destroy Settings

Win Conditions
Time Limit: 1 M : 30 S
Round Limit: Unlimited
Round Win Limit: 6 Rounds

Advanced
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Switch Sides: Every Round
Silent Plant: Enabled

Spawn
Number of Lives: 1 Life
Respawn Delay: Disabled
Force Respawn: Enabled
Wave Spawn Delay: Disabled
Suicide Penalty: Disabled
Team Killed Penalty: Disabled
Number of Lives Per Team: Unlimited

 

Gameplay
Cinematic Intro: Enabled
Pre-Match Requirement: 0 Players
Pre-Match Timer: 10 Seconds
Pre-Round Timer: 10 Seconds
Mini-map: Normal
Equipment Delay: 5 Seconds
Killcam: Show Killcam after the player dies
Scorestreak Delay: 10 Seconds
Score Multiplier: 1
Dynamic Map Elements: Disabled

Health and Damage
Health: 150
Friendly Fire: Enabled
Teamkill Kick Limit: Disabled
Headshots Only: Disabled
Hit Indicator: Enabled
Custom Classes
Lethal Equipment: Enabled
Tactical Equipment: Enabled
Field Upgrade: Enabled
Custom Classes: Enabled

Scorestreaks
Score Reset on Death: Enabled
Scorestreak Death Penalty: 100%
Combat Bow: Default
RC-XD: Default
Spy Plane: Default
Counter Spy Plane: Default
Armor: Default
Sentry Turret: Default
Care Package: Default
Death Machine: Default
Air Patrol: Default
Napalm Strike: Default
Artillery: 1600
Cruise Missile: 2000
War Machine: Default
Attack Helicopter: Default
Strafe Run: Default
H.A.R.P.: Default
VTOL Escort: Default
Chopper Gunner: Default
Gunship: Default

Control Settings

Win Conditions
Time Limit: 1 M : 30 S
Round Win Limit: 3 Rounds
Round Limit: 5 Rounds

Advanced
Capture Time: 45 Seconds
Activation Delay Time: Disabled
Extra Time: 1 Minute
Time Per Segment: Disabled
Cap Decay: Enabled
Capture Rate Increase: Enabled
Teamkill/Suicide Reduces Lives: Enabled
Pause Time: Enabled
Overtime Rules: Objectives

Spawn
Number of Lives Per Player: 1
Respawn Delay: 2 Seconds
Force Respawn: Enabled
Wave Spawn Delay: Disabled
Suicide Penalty: 3 Seconds
Team Killed Penalty: Disabled
Number of Lives Per Team: 30

Gameplay
Cinematic Intro: Disabled
Pre-Match Requirement: 0 Players
Pre-Match Timer: 10 Seconds
Pre-Round Timer: 10 Seconds
Mini-map: Normal
Equipment Delay: Disabled
Killcam: Show Killcam after the player dies
Scorestreak Delay: 10 Seconds
Score Multiplier: 1
Dynamic Map Elements: Disabled

Health and Damage
Health: 150
Friendly Fire: Enabled
Teamkill Kick Limit: Disabled
Headshots Only: Disabled
Hit Indicator: Enabled

Custom Classes
Lethal Equipment: Enabled
Tactical Equipment: Enabled
Field Upgrade: Enabled
Custom Classes: Enabled

Scorestreaks
Score Reset on Death: Enabled
Scorestreak Death Penalty: 100%
Combat Bow: Default
RC-XD: Default
Spy Plane: Default
Counter Spy Plane: Default
Armor: Default
Sentry Turret: Default
Care Package: Default
Death Machine: Default
Air Patrol: Default
Napalm Strike: Default
Artillery: 1600
Cruise Missile: 2000
War Machine: Default
Attack Helicopter: Default
Strafe Run: Default
H.A.R.P.: Default
VTOL Escort: Default
Chopper Gunner: Default
Gunship: Default

 

Restricted Item List

The following are BANNED and shout not be used in official competition.

Primary Weapons

Light Machine Guns (All)

Stoner 63
RPD
M60

Tactical Rifles (All)

Type 63
M16
AUG
DMR 14
CARV.2

Secondary Weapons

Pistols
AMP63

Shotguns (All)

Hauer 77
Gallo SA12
Streetsweeper

Launchers (All)

Cigma 2
RPG-7

Special (All)

M79
R1 Shadowhunter
Ballistic Knife

Attachments

Muzzle

Flashguard 9
Flashguard 5.56
Suppressor
Socom Eliminator
Agency Suppressor
Sound Suppressor

Barrel

7.2" Task Force
15" CMV Mil-Spec
9.5" Task Force

Body

Mounted Flashlight
SOF Target Designator
SWAT 5mw Laser Sight
Tiger Team Spotlight
Ember Sighting Point

Stock

Dual Wield

Other Items

Tactical
Stimshot
Decoy
Lethal
C4
Tomahawk
Molotov
Field Upgrade
Proximity Mine
Field Mic
Gas Mine
Jammer

Scorestreaks

Combat Bow
RC-XD
Spy Plane
Counter Spy Plane
Armor
Sentry Turret
Care Package
Death Machine
Air Patrol
Napalm Strike
Strafe Run
War Machine
Attack Helicopter
H.A.R.P.
VTOL Escort
Chopper Gunner
Gunship

Perks

Perk 1

Paranoia
Forward Intel 

Perk 2

Tracker

Perk 3

Gung-Ho
Ghost
Wildcard
Danger Close
Perk Greed

General League Rules

GYO is a website platform that enabled the creation, promotion, and management of leagues, tournaments, and other gaming events (collectively "Events").  All Events operated on GYO are operated by individuals and/or organizations ("Event Operator") who dictate the final rules and operational guidelines. GYO and its parent companies are not liable for any damages caused by these third parties.  

To contact the individual or organization responsible for each Event, you may use the Contact link supplied on each Event listing.

Definitions

Match: A single head-to-head competition versus an opponent.
Series: A series of schedules matches.  The best of "n" matches is the typical format used to  determine a winner of a Series between two teams.
Win: A win is obtained by winning the majority of matches that make up a series of individual matches. For example, in a Best of 5 Series, a Win is awarded to the Competitor who is victorious in 3 Matches out of a total 5 Matches within the Series.
Loss: A loss is obtained by losing an individual series.
 

Entry Eligibility

All players/teams ("Competitors") must read through and agree to all of the rules laid out by the Event Operator.
All Competitors must be registered on gyo.gg.
If set by the Event Operator, all Competitors will be required to pay a registration fee and forfeiture fee in order to participate in the Event.  Failure to comply within set deadline may result in forfeiture of roster or team spot to participate in the event. 

Cheating / Exploits / Illegal Actions

Any and all forms of exploiting the game in a way not specifically designed by the game manufacturer for the purposes of gaining competitive advantage is and will always be considered Cheating.  All forms of Cheating are explicitly banned and any actions deemed to be Cheating may result in permanent explusion from the Event and all future Events.  Common examples of Cheating are included below, but this list is not exhaustive and may not contain all examples of cheating. Event Operator will issue a final ruling on any reported case of Cheating not described herein.

Normal Boundaries: Competitors who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character's body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.

After the match lobby has been created, only eligible Competitors that are registered on the GYO Score platform on the appropriate team may be invited/join. If a Competitor is found to have invited an ineligible Competitor to a game, they will forfeit the game. 

Restricted Items and Incorrect Settings: Most games will have a restricted list of items and/or game settings, as determined in the Official Game Rules ruleset.  Violation of these restrictions and use of any restricted item(s) will result in the loss of the round(s) the item(s) were used in if it affected game play. If the hosting team hosts the lobby with incorrect settings, the hosting team will forfeit each round that the incorrect setting affected gameplay. If a game is hosted out of order, the hosting team will forfeit that game that was played out of order. For example, if Search and Destroy - Azhir Cave is the second game and played as the first game, the hosting team will forfeit Search and Destroy - Azhir Cave. The correct first game/map will need to be played.

 

Match Hosting

The Host is defined as the Competitor who must create the in-game lobby and ensure that the proper game settings are used, and all other Competitors are properly invited to the lobby.

For all matches, one team will be designed the "Home" team while the other team will be designated the "Away" team.

The Home team at the match time must host the first game. The Away team will host the second game. This will alternate until a tie break game is required.

Hosting Competitors should create the custom lobby. As the hosting team changes over the course of the match, the new hosting Competitor should leave the lobby and create a new one.

If a Competitor's connection to the server becomes unreasonable during a game, the game must still be played through the completion of the match.  If all Competitors agree, they may change and/or alternate to other hosts in order to try to find an appropriate Host.

If the Host incorrectly ends a game, their team may forfeit the game.

Final Decisions: Event Operators have the final decision in all matters related to each competition. If a Competitor feels the decision is unjust and/or goes against the rules listed for this competition, then they will be given the opportunity to present themselves to the Event Operators. 

Common Match Rules

Match Recordings:  Where possible and available, both teams must assign at least one Competitor from their team to record the gameplay of the match.  This gameplay recording may be submitted during score reporting, and will serve to help settle any disputes regarding rule violations and scoring discrepancies.  

Disconnections: If a Competitor disconnects within the first thirty (30) seconds and/or before the first point scored, the game should be ended. All Competitors must leave the match to end the game.

If a Competitor disconnects after the first thirty seconds (30) and/or the first point scored, the match must be continued and the missing Competitor should be reinvited to the lobby. If the team with the missing Competitor leaves the lobby, their team may forfeit the round/game in question.

Match Day / Match Procedures

Scheduling & Rescheduling

The official Event schedule will be provided by the Event Operator prior to the start of the Event.  All Competitors will be expected to know the schedule and understand when their official matches are scheduled to begin.  Competitors are responsible for not missing their scheduled matches and, in the case that they must miss, they follow proper procedures for re-scheduling and/or finding substitute Competitors.

If a Competitor is scheduled to play a match and does not provide any communication about being late or attempting to reschedule, the match will be forfeited 15 minutes after the match was scheduled to start. If the Competitor attempts to make contact or is running a few minutes late, the opposing Competitors should attempt to be as flexible as possible to allow for the match to occur without issue. 

If all Competitors within a match agree to a re-schedule, they may do so with approval from the Event Operator.  Competitors should be thoughtful and try to accomodate for life circumstances and not have that take away from the experience with the Events. Rescheduled games must be completed before the following weeks match. Teams must mutually agree on the rescheduled game and the agreement must be documented via text in discord or another applicable communication application. 

Day of Match 

Competitors will need to check in on GYO before to the start of their official Event match.  The check-in page for each Event can be found on the official schedule.  

 

Check-in opens 1 hour before the set match time.  Upon check-in, the player should use GYO chat features to communicate with their opponent and make sure they have them added to their in-game friend lists to facilitate faster game lobby creation.  Each Competitor will designate who on their team will represent their match Host.

The Competitor hosting the lobby must attempt to contact their opponent with an invite for the match within 10 min of the scheduled start time.  If the opponent does not respond within that 10 min time frame, the host should contact the administrator with a recording of contact attempts to be granted a forfeit win.  If a player is not contacted by their opposing host within 10 min of the start of a match, they must attempt to contact their opponent and invite them to a game. If these attempts at contact fail after 10 min, the player can submit proof of the contact attempt to be given a forfeit win.  

Match Result Reporting 

Competitors will be responsible for self-reporting match results.  Competitors should be sure to record their match via the in console recording so that the recording can be reviewed in case of a dispute.  If there is a dispute and neither side has any recording proof of the match result the match will be replayed. Should neither party accept the replay then both parties will be disqualified from the event.  Reporting takes place on the Event page for the schedule match. The Captain of the winning Team is responsible for reporting the final match results through the GYO score report system. The opposing team Captain is responsible for verifying the match score report for accuracy, and may dispute the results if they believe the report to be erroneous.

Standings 

The standings of the league will be measured per group using a points system based on win/loss record.  A win will award a Competitor with 1 point, a tie will award a Competitor with 0.5 points, and a loss will award a Competitor with 0 points.

Sign Up to Interact with Chat!

Only participants of this event may see and interact with chat. Join event to proceed.



Away Team

HU - Call of Duty HU - Call of Duty


KingbazzzKingbazzz

Player

Rank:

ReeseNeptuneReeseNeptune

Applicant

Rank: Elite

xaikayxaikay

Player

Rank: Not Set

imbigsamimbigsam

Player

BlueHUGoldBlueHUGold

Player

Rank: Not Set

Echo9Echo9

Player

Rank:

TysheidTysheid

Player

Rank: Master

Home Team

NSU - Call of Duty NSU - Call of Duty


ilLikeYaCuTgilLikeYaCuTg

Player

Rank: Prestige 5

mrstayhungrymrstayhungry

Player

Rank: Not Set

AngryAAngryA

Player

Rank:

CJIZ3LCJIZ3L

Player

Rank: Not Set

MagiKPandaMagiKPanda

Team Leader

Rank: Not Set

Mell183rdMell183rd

Player

Rank: Not Set

Rightful_ghost1Rightful_ghost1

Player

Rank: Not Set

Event Creator
smitty
smitty
Indianapolis, IN  
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HU - Call of Duty v. NSU - Call of Duty

HU - Call of Duty v. NSU - Call of Duty