As a player, you are responsible for knowing all official rules of the game. By participating in the league, you are agreeing that you are aware of all rules associated with the league and the sport, and agree to abide by them at all times.
GYO is a website platform that enabled the creation, promotion, and management of leagues, tournaments, and other gaming events (collectively “Events”). All Events operated on GYO are operated by individuals and/or organizations (“Event Operator”) who dictate the final rules and operational guidelines. GYO and its parent companies are not liable for any damages caused by these third parties.
To contact the individual or organization responsible for each Event, you may use the Contact link supplied on each Event listing.
Match: A single head-to-head competition versus an opponent.
Series: A series of schedules matches. The best of “n” matches is the typical format used to determine a winner of a Series between two teams.
Win: A win is obtained by winning the majority of matches that make up a series of individual matches. For example, in a Best of 5 Series, a Win is awarded to the Competitor who is victorious in 3 Matches out of a total 5 Matches within the Series.
Loss: A loss is obtained by losing an individual series.
All players/teams (“Competitors”) must read through and agree to all of the rules laid out by the Event Operator.
All Competitors must be registered on gyo.gg.
If set by the Event Operator, all Competitors will be required to pay a registration fee and forfeiture fee in order to participate in the Event. Failure to comply within set deadline may result in forfeiture of roster or team spot to participate in the event.
Any and all forms of exploiting the game in a way not specifically designed by the game manufacturer for the purposes of gaining competitive advantage is and will always be considered Cheating. All forms of Cheating are explicitly banned and any actions deemed to be Cheating may result in permanent explusion from the Event and all future Events. Common examples of Cheating are included below, but this list is not exhaustive and may not contain all examples of cheating. Event Operator will issue a final ruling on any reported case of Cheating not described herein.
Normal Boundaries: Competitors who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your character registers shots on an opponent who is not able to register shots on your character.
After the match lobby has been created, only eligible Competitors that are registered on the GYO Score platform on the appropriate team may be invited/join. If a Competitor is found to have invited an ineligible Competitor to a game, they will forfeit the game.
Restricted Items and Incorrect Settings: Most games will have a restricted list of items and/or game settings, as determined in the Official Game Rules ruleset. Violation of these restrictions and use of any restricted item(s) will result in the loss of the round(s) the item(s) were used in if it affected game play. If the hosting team hosts the lobby with incorrect settings, the hosting team will forfeit each round that the incorrect setting affected gameplay. If a game is hosted out of order, the hosting team will forfeit that game that was played out of order. For example, if Search and Destroy - Azhir Cave is the second game and played as the first game, the hosting team will forfeit Search and Destroy – Azhir Cave. The correct first game/map will need to be played.
The Host is defined as the Competitor who must create the in-game lobby and ensure that the proper game settings are used, and all other Competitors are properly invited to the lobby.
For all matches, one team will be designed the “Home” team while the other team will be designated the “Away” team.
The Home team at the match time must host the first game. The Away team will host the second game. This will alternate until a tie break game is required.
Hosting Competitors should create the custom lobby. As the hosting team changes over the course of the match, the new hosting Competitor should leave the lobby and create a new one.
If a Competitor's connection to the server becomes unreasonable during a game, the game must still be played through the completion of the match. If all Competitors agree, they may change and/or alternate to other hosts in order to try to find an appropriate Host.
If the Host incorrectly ends a game, their team may forfeit the game.
Final Decisions: Event Operators have the final decision in all matters related to each competition. If a Competitor feels the decision is unjust and/or goes against the rules listed for this competition, then they will be given the opportunity to present themselves to the Event Operators.
Match Recordings: Where possible and available, both teams must assign at least one Competitor from their team to record the gameplay of the match. This gameplay recording may be submitted during score reporting, and will serve to help settle any disputes regarding rule violations and scoring discrepancies.
Disconnections: If a Competitor disconnects within the first thirty (30) seconds and/or before the first point scored, the game should be ended. All Competitors must leave the match to end the game.
If a Competitor disconnects after the first thirty seconds (30) and/or the first point scored, the match must be continued and the missing Competitor should be reinvited to the lobby. If the team with the missing Competitor leaves the lobby, their team may forfeit the round/game in question.
The official Event schedule will be provided by the Event Operator prior to the start of the Event. All Competitors will be expected to know the schedule and understand when their official matches are scheduled to begin. Competitors are responsible for not missing their scheduled matches and, in the case that they must miss, they follow proper procedures for re-scheduling and/or finding substitute Competitors.
If a Competitor is scheduled to play a match and does not provide any communication about being late or attempting to reschedule, the match will be forfeited 15 minutes after the match was scheduled to start. If the Competitor attempts to make contact or is running a few minutes late, the opposing Competitors should attempt to be as flexible as possible to allow for the match to occur without issue.
If all Competitors within a match agree to a re-schedule, they may do so with approval from the Event Operator. Competitors should be thoughtful and try to accomodate for life circumstances and not have that take away from the experience with the Events. Rescheduled games must be completed before the following weeks match. Teams must mutually agree on the rescheduled game and the agreement must be documented via text in discord or another applicable communication application.
Competitors will need to check in on GYO before to the start of their official Event match. The check-in page for each Event can be found on the official schedule.
Check-in opens 1 hour before the set match time. Upon check-in, the player should use GYO chat features to communicate with their opponent and make sure they have them added to their in-game friend lists to facilitate faster game lobby creation. Each Competitor will designate who on their team will represent their match Host.
The Competitor hosting the lobby must attempt to contact their opponent with an invite for the match within 10 min of the scheduled start time. If the opponent does not respond within that 10 min time frame, the host should contact the administrator with a recording of contact attempts to be granted a forfeit win. If a player is not contacted by their opposing host within 10 min of the start of a match, they must attempt to contact their opponent and invite them to a game. If these attempts at contact fail after 10 min, the player can submit proof of the contact attempt to be given a forfeit win.
Competitors will be responsible for self-reporting match results. Competitors should be sure to record their match via the in console recording so that the recording can be reviewed in case of a dispute. If there is a dispute and neither side has any recording proof of the match result the match will be replayed. Should neither party accept the replay then both parties will be disqualified from the event. Reporting takes place on the Event page for the schedule match. The Captain of the winning Team is responsible for reporting the final match results through the GYO score report system. The opposing team Captain is responsible for verifying the match score report for accuracy, and may dispute the results if they believe the report to be erroneous.
The standings of the league will be measured per group using a points system based on win/loss record. A win will award a Competitor with 1 point, a tie will award a Competitor with 0.5 points, and a loss will award a Competitor with 0 points.
These are guidelines and rules for the league that all coaches must acknowledge and follow. Please review all rules carefully.
The official rules for the game as dictated by the operator.
Players from either University of Louisville or University of Kentucky's respective esports clubs may participate in the event and are eligible to compete for the $250 1st place prize, $100 2nd place prize, and are entered into a drawing to potentially win a next generation console of their choosing. Each school will nominate two representative players, via a method of their internal choosing, to immediately be promoted to the Final Round of 8. Club members who wish to qualify for the final spots in the Final Round of 8 will need to qualify during the Qualification Process.
Due to social distancing rules and guidelines, a strict method of qualifications must be enforced. In order to meet these guidelines, the qualifications will proceed as follow.
All eligible competitors will be placed in up to 8 Groups of four competitors each. Each group will be assigned a time for their Qualifying round, which will be completed in roughly 1.5 hours of playtime and will feature all competitors within the group playing each other in Round Robin format in a single Best of 3 match as described below. The Winner of each Group stage will be determined by the win-loss record and the tiebreaker will be total maps won. In the case of a further tie, a single game, Best of 3 match will be played to determine the Group Stage winner for the group.
Depending on the number of players/groups, up to 8 Group Stage winners will be identified to move into the Semi-Finals, which again will consist of a Round Robin group stage featuring 4 competitors in each group. In this Semi-Final format, the top 2 players from this round in each group will move forward to the Final Round of 8 which will be conducted on the Main Stage.
All competitors who do not qualify for the Final Round of 8 are encouraged to stay and spectate the final match, and will be eligible for the drawing for the next generation console. Players must be present to win.
Depending on the number of players in the Qualifying rounds, players may be expected to arrive at 2:30pm for the earliest group stage. Players will be given timeslots in consideration for how soon they signed up.
Format Group Stage: 1 VS. 1, Round Robin Within 4-Player Group
Format Finals Round of 8: 1 VS. 1, Single Elimination Tournament
GROUP STAGE: 3 Stock, 5 Minutes
FINAL 8: 3 Stock, 7 Minutes
Final Smash Meter: Off
Damage Handicap: Off
Stage Selection: Anyone
Items: Off and None
Each Head-to-Head matchup will be a Best of 3 Series.
Stage Morph: Off
Stage Hazards: Off
Team Attack: On
Launch Rate: 1.0x
Underdog Boost: Off
Score Display: Off
% Show Damage: Yes
Custom Balance: Off
Echo Fighters: Separate
Radar: Big, 2/3 Games
Allowed Controllers: Nintendo GameCube, Nintendo Pro Controller, Nintendo Joy-Con, SmashBox. All players are responsible for bringing their own controllers.
Mii Fighters: All moveset combinations are legal
Amiibo’s are banned.
Starter stages: Battlefield, Final Destination, Pokémon Stadium 2, Smashville, Town And City
Counter-pick stages: Kalos Pokémon League, Lylat Cruise, Yoshi’s Island (Brawl), Yoshi’s Story
First stage is decided by (Rock Paper Scissors) best of 1. Winner may choose to either strike a stage first or select a port first. Stages are struck in a P1-P2-P2-P1 order.
Following stages are decided by the winner striking two stages from all stages and then the loser choosing.
Winning player is not locked into the same character for the next match, but has to pick before the loser selects the character.
You may not pick any stage you have previously won on during the set unless mutually agreed to.
You may not play on a stage that is not on the available stages list. This will result in a double disqualification.
If a game ends with a self-destruct move, the results screen will determine the winner.
Sudden Death with tied percentage/stock will result in a 1 stock/2 minutes playoff match.
To contact the individual or organization responsible for each Product, you may use the Contact link supplied on each Product listing.